3Ds Max Tutorial for Beginners – How to create a Stylized Chest – Texturing & Lighting [Part 4] This video is part 4 in a 5 part series. In this tutorial, Jason will discuss the setting up basic textures, materials and lighting and baking these basic textures and lighting into a rendered texture. He starts […]

Read more

3Ds Max Tutorial for Beginners – How to create a Stylized Chest – UVW Unwrapping [Part 3] This video is part 3 in a 5 part series. In this tutorial, Jason will discuss the Unwrap UVW Modifier. He begins by opening the UVW Editor Window and discussing his method of breaking the chest’s UVs into […]

Read more

3Ds Max Tutorial for Beginners – How to create a Stylized Chest – Texturing & Lighting [Part 5] This video is the final part in this 5 part series. In this tutorial, Jason will discuss layering the rendered textures in Adobe Photoshop and using different blending modes to enhance our original textures. He will show […]

Read more

3Ds Max Tutorial for Beginners – How to create a Stylized Chest – Modelling [Part 2] This video is part 2 in a 5 part series. In this tutorial, Jason will discuss 3d modeling techniques for making a stylized chest that is optimized to be used as an in game 3d asset. This video discusses […]

Read more

3Ds Max Tutorial for Beginners – How to create a Stylized Chest – Modelling Part 1 This video is part 1 in a 5 part series. In this tutorial, Jason will discuss 3d modeling techniques for making a stylized chest that is optimized to be used as an in game 3d asset. This video discusses […]

Read more

You can check road collapse with this setup.You can get good results for edge details using RayFire Asperity. Rayfire rocks! ;) -Thank you for watching- Software: 3ds Max, PFS(Box#2/#3), Rayfire/Voronoi-Asperity

Read more

See the powerful new tools in Autodesk 3ds Max.

Read more

3Ds Max & Phoenix FD Tutorial – Ocean Texture HD This awesome tutorial was created by Tsetso on Vimeo, so make sure you check out his channel and show your support! VIMEO – https://vimeo.com/tsetso Thanks for Watching! Edge-CGI http://www.edge-cgi.com

Read more

This is Besik Mzhavanadze and I have been working for over 10 years in the 3D industry based in Georgia, Tbilisi. This “making of” is about creating an underwater bubbles animation in 3ds Max, using Kakatoa, Frost and iray. I do always try to keep the things simple and at the end of this “making of” you’ll […]

Read more

3Ds Max & Phoenix FD Tutorial – Fire and Smoke Simulation HD In this Phoenix FD Tutorial you will create some fire and smoke to achieve the flamethrower effect. You will first create the fire that comes out from your source, and then you will add some smoke and then you will create your final […]

Read more

3Ds Max & Phoenix FD Tutorial – Ship in Ocean HD In this awesome tutorial you will learn how to setup a ship scene in 3ds Max & Phoenix FD. You will create the scene from scratch, you will start off by setting up the units, the speed of the ship etc. Once you have […]

Read more

#1 3Ds Max & Phoenix FD Tutorial – Fluid Simulation, Beer Animation In this tutorial you will cover how to create a beer simulation with 3Ds Max and Phoenix FD. There are two parts to this tutorial, in the first part you will cover; – Filling the glass with Liquid – Creating the Foam – […]

Read more

#2 3Ds Max & Phoenix FD Tutorial – Fluid Simulation, Beer Animation In this tutorial you will cover how to create a beer simulation with 3Ds Max and Phoenix FD. There are two parts to this tutorial, in the first part you will cover; – Filling the glass with Liquid – Creating the Foam – […]

Read more

#1 3Ds Max & Phoneix FD Tutorial – River Simulation Compositing in Nuke In this 3Ds Max and Phoneix FD Tutorial you will learn how to set up the scene and the simulation, compositing in nuke. Some of the main Topics that you will cover; – Water Simulation – Foam and Splashes – Caustics – […]

Read more

#1 3Ds Max & Phoneix FD Tutorial – River Simulation & Rendering In this 3Ds Max and Phoneix FD Tutorial you will learn how to set up the scene and the simulation, compositing in nuke. Some of the main Topics that you will cover; – Water Simulation – Foam and Splashes – Caustics – Rendering […]

Read more