In this installment of “The Freelancer’s Guide” by MAXDEPTH we will break down the amazingly powerful texture painting program Mari by The Foundry. Over the course of this tutorial we will introduce the powerful Layer/Channel system in Mari, and show you how it’s Layer Stack system can be used to create breathtaking textures and drive […]
Artists can work with a 3D viewport that more accurately represents the final look of their rendered images. If an object will be shiny in the final render, it is good to check this in real time as a look is developed. Model courtesy of Anto Matkovic.
A snapshot is a frozen copy of a set of textures that can be saved and recalled at any time. Changes and modifications can be made to the textures, and artists can quickly and easily jump back to the previous state. Model courtesy of Anto Matkovic.
PTEX! This technology allows users to paint and render models without having to define a UV map. The technology, developed at Disney, enables users to load models without UV’s, paint using the full set of MARI tools, and export to .Ptex files. Model courtesy of Anto Matkovic.
A feature unique to MARI 1.3. Displacement is a technique for adding detail to the surface of an object by pushing and pulling it based on a texture map. Previewing the model with displacement applied, it gives the artist way more information and control while painting. Model courtesy of Anto Matkovic.
Creating & using selection groups with different aspects of the model, can be done on a per-face, per-patch or per-object basis to help isolate the areas you want to paint. Tips n Tricks courtesy of Weta Digital.
Using ‘Pan Lock’ and ‘Scale Lock’ to help when using images with the Paint Through tool, keeping the image in proportion to your viewing transformations when zooming into the model or panning to different areas. Tips n Tricks courtesy of Weta Digital.