Here is other version of beachwaves carlos parmentier did, as always created with houdini and improving everything new fx stuffs, in this time he used the Alejandro Echeverry´s foam pattern, also other new method thanks to Thomas marqué tips its a method of foam pattern by texture, using ww and popadvect from vel* of the flip […]
Check out this extremely impressive 3D Character Creation and Animation of THE INCREDIBLE HULK by the talented Robert Kuczera!For more information, please see the details and links below: As a RnD project Robert developed the THE INCREDIBLE HULK (Copyright Marvel) as Fanart playing around with dynamic cloth and muscles simulations, hair and cloth rendering as […]
Nathan Love and Kellogg’s are BACK with the highly anticipated 3rd installment of FrootLoops! Follow Toucan Sam and the nephews through an out of this world voyage through the Blooperverse, in “Comet”. And the fun doesn’t stop there… this time around, we cut a blooper reel of all their hilarious outtakes!
Demo video of the development of the Demolition feature for Blender 2.5x/2.6. The main purpose of this video is to prove the capabilities of my physics system development, if any. It is not intended to prove or disprove 9/11 conspiracy theories. I’m deleting comments that include hate speech, so you better think twice before starting […]
Small Softbody-Test with Cinema4D You can find more work and freebies on my site, nikomedia.at If you find time, I would be glad if you visit (and maybe like) my FB-Site, facebook.com/nikosmedia Meanwhile the project is free for download on my site… nikomedia.at/softbody-tetris/
Yeah, getting a little carried away here. Another flocking system – this time a little more complex. Lots of “predators and prey” particles affecting the behaviour of a fairly large number of “flocking” particles. Quite addictive, perhaps I should just get a fishtank. Peter.
You can download the scene and see the tutorial here: andvfx.com/?p=2049 After TP Sand video on vimeo: vimeo.com/62556459 He received diferent request for comercials doing similar effects but normally they wanted physical interaction between particles. This first video works well for desintegration stuff but not if objects need to interact between them or with other rigid bodys. So […]
10 Kilo VFX is trying to understand FEM in Houdini, this time made a little progress with animated rest. not quite sure yet how to use it in production but thought I may as well test exporting heavy meshes between Maya and Houdini.
Link to publication page: http://www.disneyresearch.com/publication/realtimeperformancecapture/ We present the first real-time high-fidelity facial capture method. The core idea is to enhance a global real-time face tracker, which provides a low-resolution face mesh, with local regressors that add in medium-scale details, such as expression wrinkles. Our main observation is that although wrinkles appear in different scales and […]
In the movie, one of the characters pours acid on his own face to hide his identity. This is a test done during pre production to show the director how it works and how it could look. Production company: Efti, Stockholm Director: Tomas Alfredsson Creative Director, Fido: Kaj Steveman VFX Producer: Claes Dietmann L/R, Texture […]
The Giant’s Causeway, is renowned for its polygonal columns of layered basalt. Some say it was carved from the coast by the mighty giant, Finn McCool! However in this simulation it was proceduraly made in Houdini! Beach length: 65meters Flip Particles: 30million Whitewater max: 45million Foam: 37million Bubbles: 7million Spray: 1million Average simulation time per […]
Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences. For several years, the company has been investing […]
(Best Viewed at 1080p resolution) We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samples as they are stretched and compressed in different […]
(Houdini, Mantra) + (3DS Max, Vray 3.0) This is a RnD project I have been working on to learn Mantra and test out the new Alembic V-Ray Proxy loader in 3DS Max. The Houdini simulation needs more work especially the spray layer which needs wind and turbulence adding, didn’t have time to fix this. FLIP […]
I was watching 300 Rise of an Empire seeing the awesome blood sims by Scanline and MPC and also watching the Walking Dead a lot , I thought this would be a fun RnD. Done over 4 Nights after work. Using RealFlow, 3DSMax- mParticles/Box2, V-Ray, AE . According to Vimeo’s rules I have to set […]
Paolo Copponi did a small R&D about how to controll the main aspects of an Explosion, in particular the workflow between Maya, Mental Ray and Nuke. Enjoy! Unfortunately Vimeo cut down a bit of resolution, and the video look a bit blurred compared to the original. Contact: firstname.lastname@example.org Linkedin: it.linkedin.com/pub/paolo-copponi/62/a08/55